Tiles Debris Floor

Photoscanned material of abadoned factory. I captured 4x4 meters in 8k resolution.
For me it`s impossible to recreate such detalization in Substance Designer.
As usual I was inspired by Metro Exodus ;-)
Me on UE4 marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Defect

This is how I use this materialinside UE4.

This is how I use this materialinside UE4.

Real life reference. A place where I scanned it.

Real life reference. A place where I scanned it.